![inner sea world guide alchemist inner sea world guide alchemist](https://www.tmesickphotography.com/img/s/v-10/p2284228833-4.jpg)
The fluid can be created and stored indefinitely, though it cannot be created inside a creature. Casting this spell creates approximately 2 ounces of the waters of Lamashtu, enough for one draft or use (if bottled) as a thrown weapon. Despite their reputation for mad science and recklessness, Alchemists can also play the. Waters of Lamashtu School conjuration (creation) Level alchemist 2. Many of these powerful harnessers of explosive power rely heavily on their ability to craft bombs and experiment with mutagens, but there's more to the Alchemist than the bombs they build. Raises HP by 40/Slash ATK Power by 30/Single ATK Power by 20/Jewels Obtained +10/Strong vs Wrath by 40/Strong vs Pride by 20 for the Memento group 'Wratharis Knights' Poppies Swaying in the Breeze Thousand-Nights Poppy Potential as Great as the Sea Roses Bloom Red Unsung Heroes A+ for Everyone The Fire Illuminating a Black and White Bear Permanent Filth Anastasia Andechs Annerose. spell (which first appeared in Pathfinder Campaign Setting: Inner Sea World Guide). The subject’s Dexterity and Intelligence cannot drop below 1 as a result of this effect. The Alchemist's role in Pathfinder is as varied as it is reliable. Failure indicates the water takes root and drives the victim mad (dealing 1d6 points of Intelligence damage) and twists and deforms the body (dealing 1d6 points of Dexterity damage).
![inner sea world guide alchemist inner sea world guide alchemist](https://study.com/cimages/videopreview/sp70a8k1j3.jpg)
Success causes the creature to become violently ill, vomit the fluid, and become sickened for 1d4 rounds. So for those of you who don’t have the Inner Sea World Guide, as part of taking this talent you’re committing your social identity to the Prophecies of Kalistrade, an atheistic pseudo-religion dedicated to gathering wealth through self-denial. In addition, any creature that is anointed with or drinks this fluid must make a Fortitude save (drinking the waters of Lamashtu is particularly effective-creatures who drink the stuff take a –4 penalty on their save to resist its effects). Kalistocrat’s Acumen (Inner Sea Intrigue): Oh boy, this one’s got information. The liquid functions in all the same ways as unholy water (see curse water). This spell generates what appears to be clear, pure water, but is in fact a foul secretion known as the waters of Lamashtu.